As horror locations go, an oil rig is a doozy. It’s remote, claustrophobic on the inside, and no less oppressive on the outside, what with its thrashing storms and merciless seas. But for all its bleakness, there’s warmth and life, a last bit of humanity and light at the edge of the world – and Still Wakes the Deep, the latest from Dear Esther and Everybody’s Gone to the Rapture developer The Chinese Room, embraces all these wonderful extremities as its first-person narrative adventure unfolds.
Still Wakes the Deep reviewDeveloper: The Chinese RoomPublisher: Secret ModePlatform: Played on PS5Availability: Out 18th June on PS5, Xbox Series X/S, and PC (Steam, Epic Game Store)
It’s 23rd December 1975, and electrician Cameron McLeary – Caz to friends – has just received a letter from his wife, begging him to come home. There’s tension, we sense, and more to the story we don’t yet know, but it’s soon brushed aside as his duties call. And so begins one hell of a day on the Beira D oil rig, out in the churning North Sea.
Still Wakes the Deep might be playing in the register of horror, but it’s horror with a very human heart, and The Chinese Room holds back the pyrotechnics for a good long while, providing ample time to ease into its richly realised reality before unknowable forces are allowed to take hold. The Beira D might be a grim period nightmare of gaudy fabrics and grubby linoleum, but – in the fag packs and dirty mags, the union missives and National Front fliers, the tragic tinsel trimmings and lovingly recreated baked bean breakfasts – there’s so much life here too. Even if you’ve never stepped foot on an oil rig – or travelled back in time to 1975, for that matter – Still Wakes the Deep’s lived-in spaces reveal so much about the people who inhabit them, even before they’ve properly said hello, it’s easy to buy into the authenticity of its world.
It’s a baseline of believability amplified further by Still Wakes the Deep’s beautifully nuanced writing – incorporating what might well be the best, most perfectly deployed profanity ever committed to a video game – and some stellar, understated performances from an immaculate cast. Even as The Chinese Room shifts gears from Ken Loach to John Carpenter, by way of The Poseidon Adventure and Frank Darabont’s The Mist; even as the grotesquely contorted bodies pile up and Caz is funnelled through a series of escalating disasters so comically unfortunate in their timing the whole thing teeters on the edge of farce, there’s rarely a moment The Chinese Room isn’t reaching for the humanity of its vividly realised world.
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It is, then, more than a little devastating that all this impeccable artistry is constantly undercut by interactive design that feels so rote. Structurally, Still Wakes the Deep is, I suppose, a sort of walking simulator disaster movie – like Dear Esther with endless calamity and wonderfully physical first-person traversal animations, with gruesome body horror instead of strained car metaphors. But while it undoubtedly puts on one hell of a distracting light and sound show, it remains a game of relentless, stifling forward momentum, and – with minimal space for deviation or player choice – it can’t quite escape the numbing effects of its inflexible control.